x - y \cdot y
\mathsf{fma}\left(y, -y, x\right)double f(double x, double y) {
double r86185 = x;
double r86186 = y;
double r86187 = r86186 * r86186;
double r86188 = r86185 - r86187;
return r86188;
}
double f(double x, double y) {
double r86189 = y;
double r86190 = -r86189;
double r86191 = x;
double r86192 = fma(r86189, r86190, r86191);
return r86192;
}



Bits error versus x



Bits error versus y
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0
Final simplification0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))