\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - z \cdot \sin y
double f(double x, double y, double z) {
double r103073 = x;
double r103074 = y;
double r103075 = cos(r103074);
double r103076 = r103073 + r103075;
double r103077 = z;
double r103078 = sin(r103074);
double r103079 = r103077 * r103078;
double r103080 = r103076 - r103079;
return r103080;
}
double f(double x, double y, double z) {
double r103081 = x;
double r103082 = y;
double r103083 = cos(r103082);
double r103084 = r103081 + r103083;
double r103085 = z;
double r103086 = sin(r103082);
double r103087 = r103085 * r103086;
double r103088 = r103084 - r103087;
return r103088;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))