\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r120836 = x;
double r120837 = y;
double r120838 = sin(r120837);
double r120839 = r120836 + r120838;
double r120840 = z;
double r120841 = cos(r120837);
double r120842 = r120840 * r120841;
double r120843 = r120839 + r120842;
return r120843;
}
double f(double x, double y, double z) {
double r120844 = y;
double r120845 = cos(r120844);
double r120846 = z;
double r120847 = x;
double r120848 = sin(r120844);
double r120849 = r120847 + r120848;
double r120850 = fma(r120845, r120846, r120849);
return r120850;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))