x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r94329 = x;
double r94330 = y;
double r94331 = r94329 * r94330;
double r94332 = z;
double r94333 = t;
double r94334 = r94332 * r94333;
double r94335 = r94331 + r94334;
return r94335;
}
double f(double x, double y, double z, double t) {
double r94336 = x;
double r94337 = y;
double r94338 = z;
double r94339 = t;
double r94340 = r94338 * r94339;
double r94341 = fma(r94336, r94337, r94340);
return r94341;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))