x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -t \cdot z\right)double f(double x, double y, double z, double t) {
double r75327 = x;
double r75328 = y;
double r75329 = r75327 * r75328;
double r75330 = z;
double r75331 = t;
double r75332 = r75330 * r75331;
double r75333 = r75329 - r75332;
return r75333;
}
double f(double x, double y, double z, double t) {
double r75334 = x;
double r75335 = y;
double r75336 = t;
double r75337 = z;
double r75338 = r75336 * r75337;
double r75339 = -r75338;
double r75340 = fma(r75334, r75335, r75339);
return r75340;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))