\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r507021 = x;
double r507022 = y;
double r507023 = r507021 * r507022;
double r507024 = z;
double r507025 = t;
double r507026 = r507024 * r507025;
double r507027 = r507023 - r507026;
double r507028 = a;
double r507029 = r507027 / r507028;
return r507029;
}
double f(double x, double y, double z, double t, double a) {
double r507030 = x;
double r507031 = y;
double r507032 = r507030 * r507031;
double r507033 = z;
double r507034 = t;
double r507035 = r507033 * r507034;
double r507036 = r507032 - r507035;
double r507037 = a;
double r507038 = r507036 / r507037;
return r507038;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.5 |
|---|---|
| Target | 5.8 |
| Herbie | 7.5 |
Initial program 7.5
Final simplification7.5
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))