\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r507428 = x;
double r507429 = y;
double r507430 = z;
double r507431 = t;
double r507432 = r507430 * r507431;
double r507433 = r507429 - r507432;
double r507434 = r507428 / r507433;
return r507434;
}
double f(double x, double y, double z, double t) {
double r507435 = x;
double r507436 = y;
double r507437 = z;
double r507438 = t;
double r507439 = r507437 * r507438;
double r507440 = r507436 - r507439;
double r507441 = r507435 / r507440;
return r507441;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.8 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))