x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r449949 = x;
double r449950 = y;
double r449951 = z;
double r449952 = r449950 * r449951;
double r449953 = r449949 - r449952;
return r449953;
}
double f(double x, double y, double z) {
double r449954 = x;
double r449955 = y;
double r449956 = z;
double r449957 = r449955 * r449956;
double r449958 = r449954 - r449957;
return r449958;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))