\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r27974 = x;
double r27975 = y;
double r27976 = r27974 + r27975;
double r27977 = z;
double r27978 = 1.0;
double r27979 = r27977 + r27978;
double r27980 = r27976 * r27979;
return r27980;
}
double f(double x, double y, double z) {
double r27981 = x;
double r27982 = y;
double r27983 = r27981 + r27982;
double r27984 = z;
double r27985 = 1.0;
double r27986 = r27984 + r27985;
double r27987 = r27983 * r27986;
return r27987;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))