1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 4\right)double f(double x, double y, double z) {
double r200763 = 1.0;
double r200764 = 4.0;
double r200765 = x;
double r200766 = y;
double r200767 = 0.75;
double r200768 = r200766 * r200767;
double r200769 = r200765 + r200768;
double r200770 = z;
double r200771 = r200769 - r200770;
double r200772 = r200764 * r200771;
double r200773 = r200772 / r200766;
double r200774 = r200763 + r200773;
return r200774;
}
double f(double x, double y, double z) {
double r200775 = 4.0;
double r200776 = x;
double r200777 = y;
double r200778 = r200776 / r200777;
double r200779 = z;
double r200780 = r200779 / r200777;
double r200781 = r200778 - r200780;
double r200782 = fma(r200775, r200781, r200775);
return r200782;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))