1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x - z}{y}, 2\right)double f(double x, double y, double z) {
double r119511 = 1.0;
double r119512 = 4.0;
double r119513 = x;
double r119514 = y;
double r119515 = 0.25;
double r119516 = r119514 * r119515;
double r119517 = r119513 + r119516;
double r119518 = z;
double r119519 = r119517 - r119518;
double r119520 = r119512 * r119519;
double r119521 = r119520 / r119514;
double r119522 = r119511 + r119521;
return r119522;
}
double f(double x, double y, double z) {
double r119523 = 4.0;
double r119524 = x;
double r119525 = z;
double r119526 = r119524 - r119525;
double r119527 = y;
double r119528 = r119526 / r119527;
double r119529 = 2.0;
double r119530 = fma(r119523, r119528, r119529);
return r119530;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))