\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)1 \cdot \left(a - \frac{1}{3}\right) + \frac{\left(a - \frac{1}{3}\right) \cdot 1}{\frac{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}}{rand}}double f(double a, double rand) {
double r72501 = a;
double r72502 = 1.0;
double r72503 = 3.0;
double r72504 = r72502 / r72503;
double r72505 = r72501 - r72504;
double r72506 = 9.0;
double r72507 = r72506 * r72505;
double r72508 = sqrt(r72507);
double r72509 = r72502 / r72508;
double r72510 = rand;
double r72511 = r72509 * r72510;
double r72512 = r72502 + r72511;
double r72513 = r72505 * r72512;
return r72513;
}
double f(double a, double rand) {
double r72514 = 1.0;
double r72515 = a;
double r72516 = 3.0;
double r72517 = r72514 / r72516;
double r72518 = r72515 - r72517;
double r72519 = r72514 * r72518;
double r72520 = r72518 * r72514;
double r72521 = 9.0;
double r72522 = r72521 * r72518;
double r72523 = sqrt(r72522);
double r72524 = rand;
double r72525 = r72523 / r72524;
double r72526 = r72520 / r72525;
double r72527 = r72519 + r72526;
return r72527;
}



Bits error versus a



Bits error versus rand
Results
Initial program 0.1
rmApplied div-inv0.1
Applied associate-*l*0.1
Simplified0.1
rmApplied distribute-lft-in0.1
Simplified0.1
rmApplied clear-num0.1
rmApplied un-div-inv0.1
Applied associate-*r/0.1
Final simplification0.1
herbie shell --seed 2019326
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
:precision binary64
(* (- a (/ 1 3)) (+ 1 (* (/ 1 (sqrt (* 9 (- a (/ 1 3))))) rand))))