1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\frac{x}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r173783 = 1.0;
double r173784 = x;
double r173785 = y;
double r173786 = z;
double r173787 = r173785 - r173786;
double r173788 = t;
double r173789 = r173785 - r173788;
double r173790 = r173787 * r173789;
double r173791 = r173784 / r173790;
double r173792 = r173783 - r173791;
return r173792;
}
double f(double x, double y, double z, double t) {
double r173793 = 1.0;
double r173794 = x;
double r173795 = y;
double r173796 = z;
double r173797 = r173795 - r173796;
double r173798 = r173794 / r173797;
double r173799 = t;
double r173800 = r173795 - r173799;
double r173801 = r173798 / r173800;
double r173802 = r173793 - r173801;
return r173802;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied associate-/r*1.0
Final simplification1.0
herbie shell --seed 2019326
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))