x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r164956 = x;
double r164957 = y;
double r164958 = r164957 - r164956;
double r164959 = z;
double r164960 = r164958 * r164959;
double r164961 = r164956 + r164960;
return r164961;
}
double f(double x, double y, double z) {
double r164962 = x;
double r164963 = y;
double r164964 = r164963 - r164962;
double r164965 = z;
double r164966 = r164964 * r164965;
double r164967 = r164962 + r164966;
return r164967;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019326
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))