x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r153397 = x;
double r153398 = y;
double r153399 = r153398 * r153398;
double r153400 = r153397 - r153399;
return r153400;
}
double f(double x, double y) {
double r153401 = x;
double r153402 = y;
double r153403 = r153402 * r153402;
double r153404 = r153401 - r153403;
return r153404;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019326
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))