x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r118036 = x;
double r118037 = y;
double r118038 = r118036 * r118037;
double r118039 = z;
double r118040 = t;
double r118041 = r118039 * r118040;
double r118042 = r118038 + r118041;
return r118042;
}
double f(double x, double y, double z, double t) {
double r118043 = x;
double r118044 = y;
double r118045 = r118043 * r118044;
double r118046 = z;
double r118047 = t;
double r118048 = r118046 * r118047;
double r118049 = r118045 + r118048;
return r118049;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019326
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))