x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r114888 = x;
double r114889 = y;
double r114890 = r114888 * r114889;
double r114891 = z;
double r114892 = t;
double r114893 = r114891 * r114892;
double r114894 = r114890 - r114893;
return r114894;
}
double f(double x, double y, double z, double t) {
double r114895 = x;
double r114896 = y;
double r114897 = r114895 * r114896;
double r114898 = z;
double r114899 = t;
double r114900 = r114898 * r114899;
double r114901 = r114897 - r114900;
return r114901;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019326
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))