\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r540747 = x;
double r540748 = y;
double r540749 = r540747 * r540748;
double r540750 = z;
double r540751 = t;
double r540752 = r540750 * r540751;
double r540753 = r540749 - r540752;
double r540754 = a;
double r540755 = r540753 / r540754;
return r540755;
}
double f(double x, double y, double z, double t, double a) {
double r540756 = x;
double r540757 = y;
double r540758 = r540756 * r540757;
double r540759 = z;
double r540760 = t;
double r540761 = r540759 * r540760;
double r540762 = r540758 - r540761;
double r540763 = a;
double r540764 = r540762 / r540763;
return r540764;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.5 |
|---|---|
| Target | 5.8 |
| Herbie | 7.5 |
Initial program 7.5
Final simplification7.5
herbie shell --seed 2019326
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))