x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r464051 = x;
double r464052 = y;
double r464053 = z;
double r464054 = r464052 * r464053;
double r464055 = r464051 - r464054;
return r464055;
}
double f(double x, double y, double z) {
double r464056 = x;
double r464057 = y;
double r464058 = z;
double r464059 = r464057 * r464058;
double r464060 = r464056 - r464059;
return r464060;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019326
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))