1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + \left(\frac{x}{y} - \frac{z}{y}\right) \cdot 4double f(double x, double y, double z) {
double r225515 = 1.0;
double r225516 = 4.0;
double r225517 = x;
double r225518 = y;
double r225519 = 0.25;
double r225520 = r225518 * r225519;
double r225521 = r225517 + r225520;
double r225522 = z;
double r225523 = r225521 - r225522;
double r225524 = r225516 * r225523;
double r225525 = r225524 / r225518;
double r225526 = r225515 + r225525;
return r225526;
}
double f(double x, double y, double z) {
double r225527 = 2.0;
double r225528 = x;
double r225529 = y;
double r225530 = r225528 / r225529;
double r225531 = z;
double r225532 = r225531 / r225529;
double r225533 = r225530 - r225532;
double r225534 = 4.0;
double r225535 = r225533 * r225534;
double r225536 = r225527 + r225535;
return r225536;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019326
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))