\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\mathsf{fma}\left(d1, d2 - d3, d4 \cdot d1\right) - d1 \cdot d1double f(double d1, double d2, double d3, double d4) {
double r141749 = d1;
double r141750 = d2;
double r141751 = r141749 * r141750;
double r141752 = d3;
double r141753 = r141749 * r141752;
double r141754 = r141751 - r141753;
double r141755 = d4;
double r141756 = r141755 * r141749;
double r141757 = r141754 + r141756;
double r141758 = r141749 * r141749;
double r141759 = r141757 - r141758;
return r141759;
}
double f(double d1, double d2, double d3, double d4) {
double r141760 = d1;
double r141761 = d2;
double r141762 = d3;
double r141763 = r141761 - r141762;
double r141764 = d4;
double r141765 = r141764 * r141760;
double r141766 = fma(r141760, r141763, r141765);
double r141767 = r141760 * r141760;
double r141768 = r141766 - r141767;
return r141768;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied distribute-lft-out--0.0
Applied fma-def0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:precision binary64
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))