x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r131035 = x;
double r131036 = y;
double r131037 = 4.0;
double r131038 = r131036 * r131037;
double r131039 = z;
double r131040 = r131038 * r131039;
double r131041 = r131035 - r131040;
return r131041;
}
double f(double x, double y, double z) {
double r131042 = x;
double r131043 = y;
double r131044 = 4.0;
double r131045 = r131043 * r131044;
double r131046 = z;
double r131047 = r131045 * r131046;
double r131048 = r131042 - r131047;
return r131048;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))