x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r170584 = x;
double r170585 = y;
double r170586 = sin(r170585);
double r170587 = r170584 * r170586;
double r170588 = z;
double r170589 = cos(r170585);
double r170590 = r170588 * r170589;
double r170591 = r170587 + r170590;
return r170591;
}
double f(double x, double y, double z) {
double r170592 = x;
double r170593 = y;
double r170594 = sin(r170593);
double r170595 = z;
double r170596 = cos(r170593);
double r170597 = r170595 * r170596;
double r170598 = fma(r170592, r170594, r170597);
return r170598;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))