x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r135123 = x;
double r135124 = y;
double r135125 = cos(r135124);
double r135126 = r135123 * r135125;
double r135127 = z;
double r135128 = sin(r135124);
double r135129 = r135127 * r135128;
double r135130 = r135126 + r135129;
return r135130;
}
double f(double x, double y, double z) {
double r135131 = x;
double r135132 = y;
double r135133 = cos(r135132);
double r135134 = z;
double r135135 = sin(r135132);
double r135136 = r135134 * r135135;
double r135137 = fma(r135131, r135133, r135136);
return r135137;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))