x \cdot x + y \cdot y
x \cdot x + y \cdot y
double f(double x, double y) {
double r100962 = x;
double r100963 = r100962 * r100962;
double r100964 = y;
double r100965 = r100964 * r100964;
double r100966 = r100963 + r100965;
return r100966;
}
double f(double x, double y) {
double r100967 = x;
double r100968 = r100967 * r100967;
double r100969 = y;
double r100970 = r100969 * r100969;
double r100971 = r100968 + r100970;
return r100971;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Linear:$cquadrance from Rasterific-0.6.1"
:precision binary64
(+ (* x x) (* y y)))