x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r115899 = x;
double r115900 = r115899 * r115899;
double r115901 = y;
double r115902 = 4.0;
double r115903 = r115901 * r115902;
double r115904 = z;
double r115905 = r115903 * r115904;
double r115906 = r115900 - r115905;
return r115906;
}
double f(double x, double y, double z) {
double r115907 = x;
double r115908 = y;
double r115909 = 4.0;
double r115910 = r115908 * r115909;
double r115911 = z;
double r115912 = r115910 * r115911;
double r115913 = -r115912;
double r115914 = fma(r115907, r115907, r115913);
return r115914;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Final simplification0.1
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))