x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r109807 = x;
double r109808 = r109807 * r109807;
double r109809 = 1.0;
double r109810 = r109808 + r109809;
return r109810;
}
double f(double x) {
double r109811 = x;
double r109812 = r109811 * r109811;
double r109813 = 1.0;
double r109814 = r109812 + r109813;
return r109814;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))