\left(x + \cos y\right) - z \cdot \sin y
\mathsf{fma}\left(\sin y, -z, \cos y + x\right)double f(double x, double y, double z) {
double r153658 = x;
double r153659 = y;
double r153660 = cos(r153659);
double r153661 = r153658 + r153660;
double r153662 = z;
double r153663 = sin(r153659);
double r153664 = r153662 * r153663;
double r153665 = r153661 - r153664;
return r153665;
}
double f(double x, double y, double z) {
double r153666 = y;
double r153667 = sin(r153666);
double r153668 = z;
double r153669 = -r153668;
double r153670 = cos(r153666);
double r153671 = x;
double r153672 = r153670 + r153671;
double r153673 = fma(r153667, r153669, r153672);
return r153673;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded around inf 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))