\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r121819 = x;
double r121820 = y;
double r121821 = sin(r121820);
double r121822 = r121819 + r121821;
double r121823 = z;
double r121824 = cos(r121820);
double r121825 = r121823 * r121824;
double r121826 = r121822 + r121825;
return r121826;
}
double f(double x, double y, double z) {
double r121827 = y;
double r121828 = cos(r121827);
double r121829 = z;
double r121830 = x;
double r121831 = sin(r121827);
double r121832 = r121830 + r121831;
double r121833 = fma(r121828, r121829, r121832);
return r121833;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))