x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r91114 = x;
double r91115 = y;
double r91116 = r91114 * r91115;
double r91117 = z;
double r91118 = t;
double r91119 = r91117 * r91118;
double r91120 = r91116 + r91119;
return r91120;
}
double f(double x, double y, double z, double t) {
double r91121 = x;
double r91122 = y;
double r91123 = z;
double r91124 = t;
double r91125 = r91123 * r91124;
double r91126 = fma(r91121, r91122, r91125);
return r91126;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))