\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r101929 = x;
double r101930 = y;
double r101931 = r101929 * r101930;
double r101932 = z;
double r101933 = t;
double r101934 = r101932 * r101933;
double r101935 = r101931 + r101934;
double r101936 = a;
double r101937 = b;
double r101938 = r101936 * r101937;
double r101939 = r101935 + r101938;
return r101939;
}
double f(double x, double y, double z, double t, double a, double b) {
double r101940 = a;
double r101941 = b;
double r101942 = x;
double r101943 = y;
double r101944 = z;
double r101945 = t;
double r101946 = r101944 * r101945;
double r101947 = fma(r101942, r101943, r101946);
double r101948 = fma(r101940, r101941, r101947);
return r101948;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))