\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r567550 = x;
double r567551 = y;
double r567552 = r567550 * r567551;
double r567553 = z;
double r567554 = t;
double r567555 = r567553 * r567554;
double r567556 = r567552 - r567555;
double r567557 = a;
double r567558 = r567556 / r567557;
return r567558;
}
double f(double x, double y, double z, double t, double a) {
double r567559 = x;
double r567560 = y;
double r567561 = r567559 * r567560;
double r567562 = z;
double r567563 = t;
double r567564 = r567562 * r567563;
double r567565 = r567561 - r567564;
double r567566 = a;
double r567567 = r567565 / r567566;
return r567567;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.8 |
|---|---|
| Target | 6.1 |
| Herbie | 7.8 |
Initial program 7.8
Final simplification7.8
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))