\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{\frac{z - t}{x - y}}\right)double f(double x, double y, double z, double t, double a) {
double r492399 = 60.0;
double r492400 = x;
double r492401 = y;
double r492402 = r492400 - r492401;
double r492403 = r492399 * r492402;
double r492404 = z;
double r492405 = t;
double r492406 = r492404 - r492405;
double r492407 = r492403 / r492406;
double r492408 = a;
double r492409 = 120.0;
double r492410 = r492408 * r492409;
double r492411 = r492407 + r492410;
return r492411;
}
double f(double x, double y, double z, double t, double a) {
double r492412 = 120.0;
double r492413 = a;
double r492414 = 60.0;
double r492415 = z;
double r492416 = t;
double r492417 = r492415 - r492416;
double r492418 = x;
double r492419 = y;
double r492420 = r492418 - r492419;
double r492421 = r492417 / r492420;
double r492422 = r492414 / r492421;
double r492423 = fma(r492412, r492413, r492422);
return r492423;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied associate-/l*0.1
Final simplification0.1
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))