1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(0.75 + \left(\frac{x}{y} - \frac{z}{y}\right), 4, 1\right)double f(double x, double y, double z) {
double r166500 = 1.0;
double r166501 = 4.0;
double r166502 = x;
double r166503 = y;
double r166504 = 0.75;
double r166505 = r166503 * r166504;
double r166506 = r166502 + r166505;
double r166507 = z;
double r166508 = r166506 - r166507;
double r166509 = r166501 * r166508;
double r166510 = r166509 / r166503;
double r166511 = r166500 + r166510;
return r166511;
}
double f(double x, double y, double z) {
double r166512 = 0.75;
double r166513 = x;
double r166514 = y;
double r166515 = r166513 / r166514;
double r166516 = z;
double r166517 = r166516 / r166514;
double r166518 = r166515 - r166517;
double r166519 = r166512 + r166518;
double r166520 = 4.0;
double r166521 = 1.0;
double r166522 = fma(r166519, r166520, r166521);
return r166522;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))