1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right) + 2double f(double x, double y, double z) {
double r164981 = 1.0;
double r164982 = 4.0;
double r164983 = x;
double r164984 = y;
double r164985 = 0.25;
double r164986 = r164984 * r164985;
double r164987 = r164983 + r164986;
double r164988 = z;
double r164989 = r164987 - r164988;
double r164990 = r164982 * r164989;
double r164991 = r164990 / r164984;
double r164992 = r164981 + r164991;
return r164992;
}
double f(double x, double y, double z) {
double r164993 = 4.0;
double r164994 = x;
double r164995 = y;
double r164996 = r164994 / r164995;
double r164997 = z;
double r164998 = r164997 / r164995;
double r164999 = r164996 - r164998;
double r165000 = r164993 * r164999;
double r165001 = 2.0;
double r165002 = r165000 + r165001;
return r165002;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
rmApplied div-sub0.0
Applied associate-+r-0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))