\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)\frac{\sqrt{1 \cdot 1 - {v}^{4}} \cdot \left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right)}{\sqrt{1 + v \cdot v}} \cdot \sqrt{1 - v \cdot v}double f(double v) {
double r168996 = 2.0;
double r168997 = sqrt(r168996);
double r168998 = 4.0;
double r168999 = r168997 / r168998;
double r169000 = 1.0;
double r169001 = 3.0;
double r169002 = v;
double r169003 = r169002 * r169002;
double r169004 = r169001 * r169003;
double r169005 = r169000 - r169004;
double r169006 = sqrt(r169005);
double r169007 = r168999 * r169006;
double r169008 = r169000 - r169003;
double r169009 = r169007 * r169008;
return r169009;
}
double f(double v) {
double r169010 = 1.0;
double r169011 = r169010 * r169010;
double r169012 = v;
double r169013 = 4.0;
double r169014 = pow(r169012, r169013);
double r169015 = r169011 - r169014;
double r169016 = sqrt(r169015);
double r169017 = 2.0;
double r169018 = sqrt(r169017);
double r169019 = 4.0;
double r169020 = r169018 / r169019;
double r169021 = 3.0;
double r169022 = r169012 * r169012;
double r169023 = r169021 * r169022;
double r169024 = r169010 - r169023;
double r169025 = sqrt(r169024);
double r169026 = r169020 * r169025;
double r169027 = r169016 * r169026;
double r169028 = r169010 + r169022;
double r169029 = sqrt(r169028);
double r169030 = r169027 / r169029;
double r169031 = r169010 - r169022;
double r169032 = sqrt(r169031);
double r169033 = r169030 * r169032;
return r169033;
}



Bits error versus v
Results
Initial program 0.0
rmApplied add-sqr-sqrt0.0
Applied associate-*r*0.0
rmApplied flip--0.0
Applied sqrt-div0.0
Applied associate-*r/0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2) 4) (sqrt (- 1 (* 3 (* v v))))) (- 1 (* v v))))