x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r128768 = x;
double r128769 = 2.0;
double r128770 = r128768 * r128769;
double r128771 = y;
double r128772 = r128770 - r128771;
return r128772;
}
double f(double x, double y) {
double r128773 = x;
double r128774 = 2.0;
double r128775 = r128773 * r128774;
double r128776 = y;
double r128777 = r128775 - r128776;
return r128777;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))