x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r148086 = x;
double r148087 = y;
double r148088 = 4.0;
double r148089 = r148087 * r148088;
double r148090 = z;
double r148091 = r148089 * r148090;
double r148092 = r148086 - r148091;
return r148092;
}
double f(double x, double y, double z) {
double r148093 = x;
double r148094 = y;
double r148095 = 4.0;
double r148096 = r148094 * r148095;
double r148097 = z;
double r148098 = r148096 * r148097;
double r148099 = r148093 - r148098;
return r148099;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))