x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r187801 = x;
double r187802 = y;
double r187803 = r187802 - r187801;
double r187804 = z;
double r187805 = r187803 * r187804;
double r187806 = r187801 + r187805;
return r187806;
}
double f(double x, double y, double z) {
double r187807 = z;
double r187808 = y;
double r187809 = x;
double r187810 = r187808 - r187809;
double r187811 = fma(r187807, r187810, r187809);
return r187811;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))