x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left(\sqrt[3]{{\left(\cos y\right)}^{6}}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r143997 = x;
double r143998 = y;
double r143999 = cos(r143998);
double r144000 = r143997 * r143999;
double r144001 = z;
double r144002 = sin(r143998);
double r144003 = r144001 * r144002;
double r144004 = r144000 - r144003;
return r144004;
}
double f(double x, double y, double z) {
double r144005 = x;
double r144006 = y;
double r144007 = cos(r144006);
double r144008 = 6.0;
double r144009 = pow(r144007, r144008);
double r144010 = cbrt(r144009);
double r144011 = 0.3333333333333333;
double r144012 = pow(r144010, r144011);
double r144013 = r144005 * r144012;
double r144014 = cbrt(r144007);
double r144015 = r144013 * r144014;
double r144016 = z;
double r144017 = sin(r144006);
double r144018 = r144016 * r144017;
double r144019 = r144015 - r144018;
return r144019;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.1
Applied pow1/316.1
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-cbrt-cube0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))