x - y \cdot y
\mathsf{fma}\left(y, -y, x\right)double f(double x, double y) {
double r99212 = x;
double r99213 = y;
double r99214 = r99213 * r99213;
double r99215 = r99212 - r99214;
return r99215;
}
double f(double x, double y) {
double r99216 = y;
double r99217 = -r99216;
double r99218 = x;
double r99219 = fma(r99216, r99217, r99218);
return r99219;
}



Bits error versus x



Bits error versus y
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0
Final simplification0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))