x \cdot x + 1
\mathsf{fma}\left(x, x, 1\right)double f(double x) {
double r98597 = x;
double r98598 = r98597 * r98597;
double r98599 = 1.0;
double r98600 = r98598 + r98599;
return r98600;
}
double f(double x) {
double r98601 = x;
double r98602 = 1.0;
double r98603 = fma(r98601, r98601, r98602);
return r98603;
}



Bits error versus x
Initial program 0.0
Simplified0
Final simplification0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))