\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r187158 = x;
double r187159 = y;
double r187160 = sin(r187159);
double r187161 = r187158 + r187160;
double r187162 = z;
double r187163 = cos(r187159);
double r187164 = r187162 * r187163;
double r187165 = r187161 + r187164;
return r187165;
}
double f(double x, double y, double z) {
double r187166 = y;
double r187167 = cos(r187166);
double r187168 = z;
double r187169 = x;
double r187170 = sin(r187166);
double r187171 = r187169 + r187170;
double r187172 = fma(r187167, r187168, r187171);
return r187172;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))