x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r156285 = x;
double r156286 = y;
double r156287 = r156285 * r156286;
double r156288 = z;
double r156289 = t;
double r156290 = r156288 * r156289;
double r156291 = r156287 + r156290;
return r156291;
}
double f(double x, double y, double z, double t) {
double r156292 = x;
double r156293 = y;
double r156294 = z;
double r156295 = t;
double r156296 = r156294 * r156295;
double r156297 = fma(r156292, r156293, r156296);
return r156297;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))