x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -t \cdot z\right)double f(double x, double y, double z, double t) {
double r78622 = x;
double r78623 = y;
double r78624 = r78622 * r78623;
double r78625 = z;
double r78626 = t;
double r78627 = r78625 * r78626;
double r78628 = r78624 - r78627;
return r78628;
}
double f(double x, double y, double z, double t) {
double r78629 = x;
double r78630 = y;
double r78631 = t;
double r78632 = z;
double r78633 = r78631 * r78632;
double r78634 = -r78633;
double r78635 = fma(r78629, r78630, r78634);
return r78635;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))