\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r104115 = x;
double r104116 = y;
double r104117 = r104115 * r104116;
double r104118 = z;
double r104119 = t;
double r104120 = r104118 * r104119;
double r104121 = r104117 + r104120;
double r104122 = a;
double r104123 = b;
double r104124 = r104122 * r104123;
double r104125 = r104121 + r104124;
double r104126 = c;
double r104127 = i;
double r104128 = r104126 * r104127;
double r104129 = r104125 + r104128;
return r104129;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r104130 = c;
double r104131 = i;
double r104132 = a;
double r104133 = b;
double r104134 = x;
double r104135 = y;
double r104136 = z;
double r104137 = t;
double r104138 = r104136 * r104137;
double r104139 = fma(r104134, r104135, r104138);
double r104140 = fma(r104132, r104133, r104139);
double r104141 = fma(r104130, r104131, r104140);
return r104141;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))