\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\left(\frac{x}{z} - \frac{y}{z}\right) - 0.5\right)double f(double x, double y, double z) {
double r636889 = 4.0;
double r636890 = x;
double r636891 = y;
double r636892 = r636890 - r636891;
double r636893 = z;
double r636894 = 0.5;
double r636895 = r636893 * r636894;
double r636896 = r636892 - r636895;
double r636897 = r636889 * r636896;
double r636898 = r636897 / r636893;
return r636898;
}
double f(double x, double y, double z) {
double r636899 = 4.0;
double r636900 = x;
double r636901 = z;
double r636902 = r636900 / r636901;
double r636903 = y;
double r636904 = r636903 / r636901;
double r636905 = r636902 - r636904;
double r636906 = 0.5;
double r636907 = r636905 - r636906;
double r636908 = r636899 * r636907;
return r636908;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))