\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r530434 = x;
double r530435 = y;
double r530436 = r530434 * r530435;
double r530437 = z;
double r530438 = t;
double r530439 = r530437 * r530438;
double r530440 = r530436 - r530439;
double r530441 = a;
double r530442 = r530440 / r530441;
return r530442;
}
double f(double x, double y, double z, double t, double a) {
double r530443 = x;
double r530444 = y;
double r530445 = r530443 * r530444;
double r530446 = z;
double r530447 = t;
double r530448 = r530446 * r530447;
double r530449 = r530445 - r530448;
double r530450 = a;
double r530451 = r530449 / r530450;
return r530451;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.8 |
|---|---|
| Target | 6.1 |
| Herbie | 7.8 |
Initial program 7.8
Final simplification7.8
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))