\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{\frac{z - t}{x - y}}\right)double f(double x, double y, double z, double t, double a) {
double r487184 = 60.0;
double r487185 = x;
double r487186 = y;
double r487187 = r487185 - r487186;
double r487188 = r487184 * r487187;
double r487189 = z;
double r487190 = t;
double r487191 = r487189 - r487190;
double r487192 = r487188 / r487191;
double r487193 = a;
double r487194 = 120.0;
double r487195 = r487193 * r487194;
double r487196 = r487192 + r487195;
return r487196;
}
double f(double x, double y, double z, double t, double a) {
double r487197 = 120.0;
double r487198 = a;
double r487199 = 60.0;
double r487200 = z;
double r487201 = t;
double r487202 = r487200 - r487201;
double r487203 = x;
double r487204 = y;
double r487205 = r487203 - r487204;
double r487206 = r487202 / r487205;
double r487207 = r487199 / r487206;
double r487208 = fma(r487197, r487198, r487207);
return r487208;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied associate-/l*0.1
Final simplification0.1
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))