\frac{x \cdot y + z \cdot \left(t - a\right)}{y + z \cdot \left(b - y\right)}\frac{x \cdot y + z \cdot \left(t - a\right)}{y + z \cdot \left(b - y\right)}double f(double x, double y, double z, double t, double a, double b) {
double r447720 = x;
double r447721 = y;
double r447722 = r447720 * r447721;
double r447723 = z;
double r447724 = t;
double r447725 = a;
double r447726 = r447724 - r447725;
double r447727 = r447723 * r447726;
double r447728 = r447722 + r447727;
double r447729 = b;
double r447730 = r447729 - r447721;
double r447731 = r447723 * r447730;
double r447732 = r447721 + r447731;
double r447733 = r447728 / r447732;
return r447733;
}
double f(double x, double y, double z, double t, double a, double b) {
double r447734 = x;
double r447735 = y;
double r447736 = r447734 * r447735;
double r447737 = z;
double r447738 = t;
double r447739 = a;
double r447740 = r447738 - r447739;
double r447741 = r447737 * r447740;
double r447742 = r447736 + r447741;
double r447743 = b;
double r447744 = r447743 - r447735;
double r447745 = r447737 * r447744;
double r447746 = r447735 + r447745;
double r447747 = r447742 / r447746;
return r447747;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b
Results
| Original | 22.9 |
|---|---|
| Target | 18.0 |
| Herbie | 22.9 |
Initial program 22.9
Final simplification22.9
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z t a b)
:name "Development.Shake.Progress:decay from shake-0.15.5"
:precision binary64
:herbie-target
(- (/ (+ (* z t) (* y x)) (+ y (* z (- b y)))) (/ a (+ (- b y) (/ y z))))
(/ (+ (* x y) (* z (- t a))) (+ y (* z (- b y)))))